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Tuesday, 22 May 2007

Students and handheldsThe Savannah project is an ambitious combination of games technology, mobile computing and innovative approaches to teaching and learning. It aims to support Year 7 children to become collaborative, reflective and imaginative learners in the fields of ecology and ethology. The project brings together the motivation of games play, with the near magical quality of wireless computing to create an engaging world where children learn through a cycle of experience and reflection, of 'being' animals and reflecting on animals' behaviour in their environment.

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Last Updated ( Sunday, 10 June 2007 )
 
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